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Old Feb 07, 2008, 11:43 AM // 11:43   #221
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Grats on making yet another utterly empty and therefore shit title track for grind monkeys.

Where is the Questing track?
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Old Feb 07, 2008, 11:50 AM // 11:50   #222
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Quote:
Originally Posted by Cass
Grats on making yet another utterly empty and therefore shit title track for grind monkeys.

Where is the Questing track?
Indeed.

This one should have been in from the start. Lets you see who actually plays the game, and who gets run through.
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Old Feb 07, 2008, 11:59 AM // 11:59   #223
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Really dislike the creation of 1 energy skills, breaking the whole structure of 5,10,15,20 etc. As suggested above it would be better to make them 0 Energy so you pay with your health only.

Mystic Regen is still powerful enough, for general use, with 3 enchants. If you're standing there trying to keep 6 enchants up and doing something other than farming, I'd question what it is.

I wish that A-Net would stop screwing with party heal. I have builds and hero builds that use (not all together) all of those four skills in some way. I was using LoD with Holy Haste to get round the 2 sec cast. But now the whole thing is going to need big tweaking and rebalancing...again. Whoever said GoLE+Heal Party now wins is right - a bar with that and WoH *looks* like it now wins hands down over a LoD bar.

Heal Signet? I still won't use it. ZOMG my health is low! Better use a skill that makes me a sitting duck with half armour for 2 seconds! You need a stance just to cover it, the Heal Sig will only early-cancel the stance and the stance still won't protect you from spells while you are sigging. Tactics stances were made rubbish and pointless a while ago but that is another topic.
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Old Feb 07, 2008, 12:45 PM // 12:45   #224
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Quote:
Originally Posted by Celestial Beaver
Now surely the only ways of blocking a Grenth/WB Dervish will be Defensive Anthem, Shield Bash/Burning Shield, 2 Rit skills, and a couple of Warrior skills/shouts?
+ ward against melee
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Old Feb 07, 2008, 01:02 PM // 13:02   #225
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I always thought heal party and healers boon was ftw, still do!
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Old Feb 07, 2008, 01:21 PM // 13:21   #226
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Quote:
Originally Posted by Torqual
Really dislike the creation of 1 energy skills, breaking the whole structure of 5,10,15,20 etc. As suggested above it would be better to make them 0 Energy so you pay with your health only.
You failed already. It was 0,5,10,15 and 25. There wasn't 20 energy cost.
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Old Feb 07, 2008, 01:23 PM // 13:23   #227
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Quote:
Originally Posted by Diddy bow
Whats the hidden shadow refuge nerf about? Ive never seen that used O_o
There trying to buff it.

and they're Failing.
at 7 Shadow arts (which is probably how high any1 will take SA anymore)
you get 104 hp in total after 4 seconds if your attacking.
Wiki didn't update so that total heal is buffed to ummm 128 I guess?
The update really just makes it so you can get the conditional heal faster...but who cared about that when it sucked/sucks
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Old Feb 07, 2008, 01:29 PM // 13:29   #228
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Quote:
Originally Posted by Winterclaw
Part of me thinks Anet has a bit of a class bias.
It's not class bias - they just think of mesmers as their red-headed stepchild.
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Old Feb 07, 2008, 01:31 PM // 13:31   #229
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Quote:
Originally Posted by Numa Pompilius
It's not class bias - they just think of mesmers as their red-headed stepchild.
Explain why Mesmers are one of the most kick ass pvp classes then?
and Necro's are the pve class that gets laughed at?
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Old Feb 07, 2008, 01:33 PM // 13:33   #230
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Quote:
Originally Posted by ensoriki
Explain why Mesmers are one of the most kick ass pvp classes then?
and Mesmers are the pve class that gets laughed at?
Fixed that for you...

Never been laughed at as a Necro in PvE. Only as a mesmer.

Last edited by Kattar; Feb 07, 2008 at 01:35 PM // 13:35..
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Old Feb 07, 2008, 01:36 PM // 13:36   #231
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Quote:
Originally Posted by Katsumi Rikyu
Fixed that for you...

Never been laughed at as a Necro in PvE. Only as a mesmer.
1 idea is

PVE = scrub,
Necro = Pve class
Necro = Scrub
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Old Feb 07, 2008, 01:37 PM // 13:37   #232
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Quote:
Originally Posted by ensoriki
1 idea is

PVE = scrub,
Necro = Pve class
Necro = Scrub
Your idea is wrong. You have to take into account that almost every build Necros are part of is either gimmicky or grossly overpowered, if not both.
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Old Feb 07, 2008, 02:22 PM // 14:22   #233
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Quote:
Originally Posted by ensoriki
There trying to buff it.

and they're Failing.
at 7 Shadow arts (which is probably how high any1 will take SA anymore)
you get 104 hp in total after 4 seconds if your attacking.
Wiki didn't update so that total heal is buffed to ummm 128 I guess?
The update really just makes it so you can get the conditional heal faster...but who cared about that when it sucked/sucks
I don't use shadow refuge much but I got to say if I did this change would be nice.

When I first started playing I used it a lot because it is one of the first skills you get. I don't know how many times I used it, got the regen, but then, just before I would get the heal at the end, the enemy would die. In the second or so while I ran over to attack the next guy refuge would end and I would miss the final heal.

Now, at least, you have a little better chance of getting that extra 104 or whatever.

Still doubt I will use it though.
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Old Feb 07, 2008, 02:22 PM // 14:22   #234
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I love the mesmer buff actually.

Clumsiness + Wandering Eye = a nice AoE dmg and the start of my new mes build for PvE.
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Old Feb 07, 2008, 02:40 PM // 14:40   #235
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Quote:
Originally Posted by Winterclaw
There are other bad skills and bad lines in the game, it's not like necros needed the buff as they had other viable options. However, it seems necros are often the first to get a buff and whenever there is a skill balance, they tend to get far more buffs than nerfs.
What kind of stuff are you smoking?

As for the 1e costs. EACH AND EVERY ONE of the DD skills do LESS damage to your opponent than it does to YOURSELF if you're specced at any reasonable PvP max health. Also the only 1e DD SPELL is Dark Pact, so you can't use anything else to trigger Cultist's (as if that is even viable) or Vampiric Spirit.

The only buffs that are true buffs are the ones to Hexer's, BiP, Blood Ritual and Offering of Blood. And I have a hard time seeing how this would make N come back into more viabibily for high-level PvP where it's now completely dead apart from the occasional taint-bot.
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Old Feb 07, 2008, 02:42 PM // 14:42   #236
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Quote:
Originally Posted by Targuil
You failed already. It was 0,5,10,15 and 25. There wasn't 20 energy cost.
Pedant.

It's quite obvious I mean 'in multiples of 5'.
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Old Feb 07, 2008, 03:28 PM // 15:28   #237
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I really like the new updates.. Maybe I'll have time to play GW again hehe.
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Old Feb 07, 2008, 04:30 PM // 16:30   #238
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Ineptitude nerf. NOOOOOOOOOOOOOOOOOOOOO!

This has been my favorite skill in the game for as long as I've had it. It is one of the few skills that make PVE mesmers viable. At least I'm 3/4ths done vanquishing with my mesmer, but now I wish I'd been faster about it.

This will make a BIG difference in PVE. With 10 seconds, you could throw it on anything and be sure it would attack (or die) before the time expired. With four seconds it'll be a crapshoot casting it on anything but a warrior. It'll go wasted a lot. I cast this spell all the time, and I can say from experience it is very common to wait for a bit of running or casting before the damage triggers.

Bah.
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Old Feb 07, 2008, 04:31 PM // 16:31   #239
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Or just switch to E-surge and use Sabway.

/continuethePvEsteamroll

(Although I probably shouldn't mention Sabway since it basically breaks the game and Andrew is reading this. )

They did this mostly to nerf sineptitude. PvE is a secondary concern in balances.

Last edited by Kattar; Feb 07, 2008 at 04:34 PM // 16:34..
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Old Feb 07, 2008, 04:36 PM // 16:36   #240
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Could everyone please stop saying Grenth's Avatar is worse?

Anyone who seriously believes that it's a nerf should be banned for idiocy.

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OHAI, MINE'S GUARDIAN
OHAI, MINE'S SOD

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